Metamorphosis Week6/7
- Feb 18
- 1 min read
This week, the lighting was being updated by Charlie, our lighting artist. We also began render tests, and I was able to see how the materials looked fully rendered. As expected, the base color was too dark. Unexpectedly, it was WAY too dark, even in the much brighter updated lighting. There was also black shapes all over the trees that did not feel intentional. With the help of Mia, our environment artist, we realized that something was happening with the normal map, causing the black shapes. I changed the method that I was plugging the normal map in, which fixed the issue. I also added a height/displacement map so that the bark of the trees was extra enhanced. I also realized the roughness map did not have as much variation as I would've liked, I went back into substance painter, turned up the overall roughness and added more variation between each of the layers, then when I brought the map back into MaterialX, I added a ramp node to give me more control over the actual roughness of the object. While in substance painter, I changed the colors to be brighter and have more variation between the different trees. When I brought the base color back into Karma, I added a color correct node to make adjustments to the tree bark brightness much easier.




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